D-GLITCH

The tear, three amounts of colour.

Same tear in all three, and the pointer now takes the hits with it — it jitters and splits on the word’s beat instead of sitting safely on top. What changes below is how much colour the tear leaks.

The colours are not invented. The aurora mixes three OKLCH stops — green 150, cyan 205, magenta 318 — all at L .88, where the cyan and the magenta fall outside sRGB. A render of the revealed hero is 80.9% chromatic but covers only hues 135–210: the magenta is in the ramp and has never once been on screen. Pulled to L .62 all three land in gamut, so the tear shows what the hero is made of rather than what it manages to display.

Click any convert. to play it once, or use the controls.