I sit where design meets code meets revenue. Two years in, I've shipped work across the full stack of persuasion — pixel-level interface craft, motion that guides attention, and the funnel math that tells you whether any of it worked.
Most designers stop at the mockup. I prototype in code, ship the real thing, then instrument it — because a design isn't finished when it looks right, it's finished when the number moves.
On the side I keep a component lab — one interface primitive a day, built to the last pixel. It's where the craft stays sharp between projects.
Currently open to product design and design-engineering roles with teams that care about craft and outcomes in equal measure.
Design
FigmaUX / UIInteractionDesign systems
Engineering
ReactThree.js / GLSLTailwindFramer Motion
Growth
CROA/B testingLanding pagesAnalytics