34 explorations behind heyrav.in, in one place: the tools for finding the visual language, the home page at every turn it took, every way the work has been framed, and the benches each decision was made on - most of them with the option that won noted on the card.
Live tools with every number exposed: pull a slider, hit R for random, slow it down, export the result.
The home page as it stood at each turn, rebuilt from the repository - from the first lavender Three.js hero to the one-screen version that ships today.
Every way the work has been shown in a frame: shader quads, particle fields, the closing grid, the evidence reel.
Side-by-side options built so a choice could be made by looking, not by arguing. Each notes what was picked.
From James McDonald's Dive Club session on building with Claude (Oct 2026), and from reading how accessgrid.com's own motion is built.
A throwaway tool you can play with finds the idea faster than a page of variations.
Random across every parameter turns up results nobody would aim for. Undo keeps it safe.
Each slider says what it does, so the tool is its own documentation.
Ease-out quint, cubic-bezier(.23,1,.32,1), at 200 to 500ms. Most of "smooth" is never mixing curves.
Every timing named and commented - stagger, snap, sweep - so it can be tuned, not storyboarded.
A shelved idea is a library entry. This page exists so none of them are lost.